![]() ![]() Unintentionally, bots are another feature that makes Realm Royale one of the most unique battle royales out there. To be safe, just land in Lumberfall: you are guaranteed to face steep opposition. You can often tell who is human by the deliberate way they move on the way down. When your jump timer runs out, drop instantly and try to follow other players. Or simply join a custom lobby, ensuring you don’t face a single bot. Duos especially might prove challenging, as these lobbies tend to have more human opponents. Queue up by yourself into a Duos or Squads lobby. How do you have fun and enjoy the battle royale experience despite that fact? Here are some tips. So, bots are in the game and they are easy to take care of. To be fair, they don’t put up much of a fight period, unless you engage them on their own terms, at point-blank. They have a set engagement range so they will run at you rather than snipe you, and they don’t put up a fight when chickened. From there, the Assassin can switch to their Heirloom Rifle and continue to fire at anyone still alive.It’s easy to spot the AIs in your game. This is where the Assassin takes advantage of that slow movement speed and hits them with their powerful Sniper Rifle. When you’ve chosen a specific enemy to target, the Warrior hits them with their Net Shot ability, which slows them down by 50 percent for a short amount of time. The Warrior can make this less of a challenge.ĭuring an engagement, the Warrior should rush into a fight using the ability Charge. As a result the Assassin needs to make sure their shots count every time. Unlike the Hunter’s unique weapon, the Sniper Rifle takes quite a bit time to reload. This build works much like the Warrior and Hunter build, however the hard damage dealer in this build, the Assassin, needs a little bit more assistance with their long range weapon. This means you can make recovering your armor a higher priority. To help with that, the Warrior can throw their Flask of Healing down behind the Barricade to give you both a rush of health. You and your partner have to keep moving. That’s also a problem with this build: you don’t want to remain in a single location for too long. This ability also gives your team the opportunity to replenish your armor or health. ![]() The great benefit of this ability is you’re still capable of firing past the shield to pepper your enemies while their shots get absorbed by the shield. When things start to go south the Engineer can place down use their Barricade ability to protect you. If close range doesn’t suit your needs, this build should allow you and your partner to stay a safe distance away from your enemies. If you and your partner communicate fast enough, you two can use the Warrior’s aggressive charge to lead enemies towards a well-placed mine to soften them up. As the Hunter highlights enemies using their flare, they can position their Proximity Mine close to the fighting. To make up for it, the Hunter keeps the Warrior protected with their Longbow from a good distance away. But, because they’re charging in immediately they won’t have time. While their Throwing Axe does a great deal of damage, it doesn’t have the best range and they need to switch to their other weapon in order to remain vital. ![]() The one problem about this strategy lies in the fact that the Warrior lacks a considerable amount of range. This build focuses on getting the Warrior as close to your enemies as possible to deliver devastating damage, quickly. ![]()
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